Given where the Shadow Sirens appear, there was meant to be a second battle in Chapter 4. The battle probably changed when the meter on its head got to red.Īt one point in the game's development, the Goomba Bros in the Glitz Pit may have attacked as a single unit. This was one of the first image files to be entered into the game, and it hasn't been modified since it was first put in. He has not been broken up into parts like the other enemies, so he can't possibly function as one. While Okooru does have a texture file, the only texture present is this reference image. All of these were repurposed in Super Paper Mario as Catch Cards. All of them have functional standing and talking animations, and Watt has an extra for her sparks. The file for this partner was last modified April 21, 2004, whereas Luigi's other partners were last modified May 17, 2004.Īll of the partners from Paper Mario are on the disc, though only Parakarry and Bow appear in-game. Two designs for this partner exist - a hamburger Spinia and a rainbow-colored Spania. Given the tie, this is either an early version of the blimp conductor or an entirely different, unused character.Īn unused partner for Luigi. Perhaps the staff just wanted to use the old design somewhere in the game.Īs for what the enemy in test_bom was originally supposed to be, that's still a mystery.Īn unused Green Cheep-Cheep. So what happened to the old Smorg design? It was used for Screamy, one of Luigi's partners. Inside the files, the enemy is referred to as new_moa! This concretes the previously stated theory. These are dated later than the previous moa files, at Januand December 17, 2003. The final Smorg designs appear in files c_n_moa_a and c_n_moa_b. Theory: these creatures were the original designs for the Smorg, not the enemy found in test_bom. So what's the connection? Well, the Japanese name for the Smorg is Moamoa. Very likely that this is the standard Super Mario Bros. Most likely meant for the Thousand-Year Door opening.Ĭounterpart for the Power Up jingle. Different from key items? File name was most likely either ff_get5_32k.stm or ff_get1_32k.stm. Meant for the battle between Lord Crump and Cortez.Ī jingle for either Lord Crump or Cortez's ship appearing. Meant for an event in Petalburg, this track is present on the Multi-Game Interactive Demo Disc 18 demo but removed from the final.Įvent track for Boggly Woods in Chapter 2.Įvent track for the Great Tree in Chapter 2.Įvent track for the Glitz Pit in Chapter 3.Įvent track for Doopliss in Fake Mario form. Intended for the second Lord Crump battle.Īn event track for either Creepy Steeple or Twilight Town. In the final version, the inside of Riverside Station has no music at all, just ambient sounds.Ī list of internal track names that reference files that are no longer on the disc or are undefined.ĭoopliss (in Fake Mario form) was supposed to have a unique track.
#Paper mario the thousand year door rom version code#
This code and the string don't appear in any other version of the game.Įki is the three-letter abbreviation used for Riverside Station, so that's probably where this would have been used. It isn't clear whether the USA or Japanese pre-final demo was built first, but there is something that could suggest the USA demo was built first: the function gcDvdCheckThread, during what looks like the reset process, is set to write "リセット処理開始", which roughly translates to "start reset processing", to the console using OSReport. Check the filenames of the USA demos on every disc they appear on.